I paint and sculpt characters, and I've been making them for games since 2009.
I'm an illustrator and 3D artist from Santiago, Chile. I studied Audiovisual and Multimedia Communication at Universidad de Las Américas, and in 2009 Exodus, a short film I made in Unreal Engine 3, won second place for Best Machinima in Epic Games' Make Something Unreal contest.
That same year I joined ACE Team, where I spent six years on characters, weapons and environments for Zeno Clash, Rock of Ages, Abyss Odyssey and The Deadly Tower of Monsters. Since then I've worked freelance as a character artist, on Omen of Sorrow for AOne Games and on the enemy creatures of Tormented Souls 2 for Dual Effect.
Today I'm making my own game, Ether Racing League, at my studio Tenrai Works. I still paint characters in Procreate whenever I can, and the timelapses go up on YouTube.
Tools
- Procreate
- Photoshop
- ZBrush
- Maya
- 3ds Max
- Substance Painter
- Arnold
- Corona
- Marmoset Toolbag
- Blender
- Unreal Engine
- Godot
“Luis created illustration and animation for an original ballet production. His work was beautiful, responsive, met deadlines, and showed genuine care. Highest recommendation.”