About

I paint and sculpt characters, and I've been making them for games since 2009.

I'm an illustrator and 3D artist from Santiago, Chile. I studied Audiovisual and Multimedia Communication at Universidad de Las Américas, and in 2009 Exodus, a short film I made in Unreal Engine 3, won second place for Best Machinima in Epic Games' Make Something Unreal contest.

That same year I joined ACE Team, where I spent six years on characters, weapons and environments for Zeno Clash, Rock of Ages, Abyss Odyssey and The Deadly Tower of Monsters. Since then I've worked freelance as a character artist, on Omen of Sorrow for AOne Games and on the enemy creatures of Tormented Souls 2 for Dual Effect.

Today I'm making my own game, Ether Racing League, at my studio Tenrai Works. I still paint characters in Procreate whenever I can, and the timelapses go up on YouTube.

Tools

  • Procreate
  • Photoshop
  • ZBrush
  • Maya
  • 3ds Max
  • Substance Painter
  • Arnold
  • Corona
  • Marmoset Toolbag
  • Blender
  • Unreal Engine
  • Godot
“Luis created illustration and animation for an original ballet production. His work was beautiful, responsive, met deadlines, and showed genuine care. Highest recommendation.”
Nesha WoodhouseDirector, Lifehouse Performing Arts Academy
StudiedAudiovisual and Multimedia CommunicationUniversidad de Las Américas, Chile
RecognitionSecond place, Best MachinimaMake Something Unreal, Epic Games, 2009, for Exodus, a short film made in Unreal Engine 3
Based inSantiago, Chile
Vertex FrameMy company in Chile. Codeform, Sinteza and Tenrai Works are its brands.CodeformWebsites, integrations and apps.Sinteza3D visualization for real estate, public spaces and simulators.Tenrai WorksMy game studio. Ether Racing League is its first game.